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Multiple selected game objects with different names are renamed to <mult...
How to reproduce:1. Open the attached 'project-1218183.zip'2. Select all the object in the Hierarchy window3. In the Inspector windo... Read more
MemberInfo.IsDefined Ignores inherit Parameter on Types when .NET 4.x sc...
How to reproduce:1. Open the attached project ("case_1172443-memberinfo-isdefined.zip")2. Open the repro scene ("testScene")3. Enter... Read more
Crash/NotSupportedException when calling System.Runtime.InteropServices....
How to reproduce:1. Open user-submitted project (remoting-not-supported)2. Make sure IL2CPP is selected in Player Settings3. Build a... Read more
Symbolink Sources fail to export when building for Android
Steps to reproduce:1. Open Editor2. Put some java source files ((example attached in the edit) under 'Assets' folder3. Go to 'Build ... Read more
[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce:1. Open the user's attached project2. Load the Scene "display"3. Build and Run to an Android device4. Use the Rende... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce:1. Open the attached project named "Case_1228755"2. Open & Run SampleScene3. Select both New Game Object object... Read more
Asset renaming is slow until library folder is deleted
How to reproduce:1. Open the attached project. Check an edit below for more information2. Select the Canvas object in the Project wi... Read more
Canvas "Additional Shader Channels" option is reset when reopening the S...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the Canvas GameObject in the Hierarchy3. In Can... Read more
[Gameplay Ingredients] [Lost Crypt Demo] null texture passed to GUI.Draw...
[2D] [Lost Crypt Demo] null texture passed to GUI.DrawTexture warning when opening demo Steps to Repro:1. Download the Lost Crypt De... Read more
Crashes on GameObject::IsActiveIgnoreImplicitPrefab when duplicating a P...
How to reproduce:1. Open attached project2. Select the Prefab named LPWaterPerformance from the Hierarchy3. Press Ctrl + D Reproduci... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open