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Scrollbar stops velocity of 'Scroll Rect' unexpectedly
Reproduction Steps:1. Open User's project2. Run "TestScene"-Note: "Scrollbar On" should be activated, therefore greyed.3. Try pullin... Read more
[Regression] Hitting 'Apply' on a prefab with cloth collider creates mul...
How to reproduce:1. Create new project file2. Add a new 3D GameObject in Hierarchy Window3. Add Cloth component4. Drag GameObject to... Read more
"ETC1 compressed textures are not supported when publishing to Standalon...
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project2. Switch platform from Android to Standalone in Build Settings... Read more
[Windows] "Layout update is struggling to process current layout " error...
To reproduce:1. Open my attached project "DoYouCopy.zip"2. In Hierarchy window, find "ButtonMap" Game Object and select it3. In Hier... Read more
[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...
Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To reprod... Read more
Touch doesn't fully press UI buttons when using the new Input System
Reproduction steps:1. Open the attached project "Touch_build_test"2. Go to File -> Build Settings3. Make sure Development Build i... Read more
Mouse input stops working to click world space UI when XR subsystem is r...
Reproduction steps:1. Open the attached "MouseInputXRSubsystem.zip" project2. Open the "SampleScene" scene3. Enter the Play mode4. C... Read more
Broken mouse pointer input coordinates in GraphicRaycaster for certain w...
How to reproduce:1. Open the attached project "CanvasBrokenRaycastRepro.zip"2. Open Assets/Launch.unity3. Build And Run the project4... Read more
Terrain Toolbox window causes an exception after entering and leaving pl...
Steps to reproduce: Load the attached project Ensure that the Terrain Tools window (Window/Terrain/Terrain Toolbox) is open and dock... Read more
Crash with __cxa_deleted_virtual when using a command buffer
Reproduction steps:1. Open the user's attached project2. Right-click in the Scene Hierarchy, select "Effects -> Water System"3. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS