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AssetBundle Materials are missing keywords in Builds when AssetBundles w...
How to reproduce:1. Open the "1428476_Repro" project from GoogleDrive (link in the Edit) in Unity 2019.4.39f12. Build AssetBundle by... Read more
Coverage.GetStatsFor API shows 0 hits for generic methods
Steps to reproduce: Open attached project Enable Code Coverage by pressing Test/Toggle Open Test Runner and run all editor tests Cli... Read more
Incorrect resolutions when reading from the player using Screen.currentR...
Reproduction steps:1. Open the attached project “WrongResolution”2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
Error "ArgumentOutOfRangeException" thrown when creating a project using...
How to reproduce:1. Create a new project using a 3D (HDRP) Sample Scene2. When the project loads, observe the Console window Expecte... Read more
[Android] Split-binary AAB file fails to load data from the Streaming As...
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. In Edit > Project Settings > Player Settin... Read more
Sprite Atlas Override for iOS setting remains disabled when saving its c...
Reproduction steps:1. Open the attached “IN-89845_iOSOverrideIssue.zip“ project2. In the Project window, select the “New Sprite Atla... Read more
Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...
In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more
Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously
The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more
blender exported model crashes editor on inport
-e: see title -repro:--imported attached fbx or blender file into empty project (see all the way down)--NOTICE the editor crashes Read more
OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances
Steps to reproduce : - import the project attached- open the "Test" scene- press play and notice the messages in the console Duplica... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS