Search Issue Tracker
Shader timeout error in "PathTracingMain" when building the Player via S...
How to reproduce: 1. Open the user-attached project “SmokeTest” 2. In the upper tool bar go to Build → Do 3. Observe the results... Read more
Crash on VertexUtility::CopyChannel when selecting or using a specific S...
How to reproduce: 1. Open the attached "LegoSceneRepro" project 2. Open the “Assets/Arts/Lego_Scenes/Day_Scene.unity“ Alternatively... Read more
HDR output fails to render in Player when using Direct3D11 in Exclusive ...
How to reproduce: 1. Open the attached "IN-77242" project 2. Build and run the application (File → Build And Run) 3. Enable the “... Read more
[Android][Vulkan] SSAO is rendered in the incorrect position when using ...
Steps to reproduce: 1. Open the “PreRotationIssue” project 2. Build And Run the project on the device 3. Observe the device’s scr... Read more
Additional line breaks are added to asset files when merging with UnityY...
How to reproduce: 1. Open the attached “IN-76957” folder 2. Open “test.orig” in any text editor 3. Observe that the contents of l... Read more
The Editor does not align with OS preferences when font smoothing is dis...
How to reproduce: 1. Create a new project 2. Open General preferences (Edit → Preferences → General) 3. In the Editor Default Te... Read more
The light leaks through the GameObjects in the Player when the Spot Ligh...
How to reproduce: 1. Open the “Repro_Light_Project“ 2. Open the “Indoor_Level“ scene 3. Open the “H_Lamp_Flickering_1” Prefab to... Read more
[APV] The bricks do not fill the whole Adaptive Probe Volume when the li...
How to reproduce: 1. Open the “URP 6“ project 2. Open the “myscene“ 3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Vol... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce: 1. Open the “AnalyzerUnityTest“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Exit the Play Mode 5.... Read more
The parent GameObject in the Articulation Body tree does not abide by th...
How to reproduce: 1. Open the “DeepColliders“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Game view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices