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[APV] The bricks do not fill the whole Adaptive Probe Volume when the lighting is generated



How to reproduce:
1. Open the “URP 6“ project
2. Open the “myscene“
3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Volumes“
4. Enable the Display Bricks property
5. Observe the Scene view

Expected result: The whole Adaptive Probe Volume is filled with bricks
Actual result: One corner of the Adaptive Probe Volume is absent of bricks

Reproducible with: 6000.0.4f1
Could not test with: 2021.3.38f1, 2022.3.30f1 (URP does not have a feature of Adaptive Probe Volume)

Reproducible on: macOS 13.5.2 (Intel), Windows 10 (User’s)
Not reproducible on: No other environments tested

- You can also observe the issue in the form of an ambient light cut-off on the “Sphere“ GameObject when observed in the Scene/Game view
- Not reproducible with a fresh project

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