Search Issue Tracker
Fixed
Fixed in 6000.0.9f1
Votes
7
Found in
6000.0.4f1
7000.0.0a1
Issue ID
UUM-72958
Regression
Yes
The parent GameObject in the Articulation Body tree does not abide by the Box collider and stops the movement of the GameObject before the collision when the Articulation Joint Type is Prismatic
How to reproduce:
1. Open the “DeepColliders“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Observe the Game view
Expected result: All of the “falling” cubes touch the bottom cubes when they land
Actual result: Only two of the “falling” cubes touch the bottom cubes when they land
Reproducible with: 2023.3.0a5, 6000.0.4f1
Not reproducible with: 2021.3.39f1, 2022.3.31f1, 2023.3.0a4
Reproducible on: macOS 13.5.2 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested
Workaround: Select “ColliderAndMesh” GameObjects and quickly disable and enable the Box collider component in the Play Mode
Note: The leaf GameObjects in the Articulation Body tree are working as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Add comment