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The parent GameObject in the Articulation Body tree does not abide by the Box collider and stops the movement of the GameObject before the collision when the Articulation Joint Type is Prismatic



How to reproduce:
1. Open the “DeepColliders“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Observe the Game view

Expected result: All of the “falling” cubes touch the bottom cubes when they land
Actual result: Only two of the “falling” cubes touch the bottom cubes when they land

Reproducible with: 2023.3.0a5, 6000.0.4f1
Not reproducible with: 2021.3.39f1, 2022.3.31f1, 2023.3.0a4 

Reproducible on: macOS 13.5.2 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested

Workaround: Select “ColliderAndMesh” GameObjects and quickly disable and enable the Box collider component in the Play Mode

Note: The leaf GameObjects in the Articulation Body tree are working as expected

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