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Found in
2021.3.39f1
2022.3.30f1
6000.0.3f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-72886
Regression
No
[Android][Vulkan] SSAO is rendered in the incorrect position when using the pre-rotation
Steps to reproduce:
1. Open the “PreRotationIssue” project
2. Build And Run the project on the device
3. Observe the device’s screen
4. Rotate the device if orientation is not in landscape
Expected result: The SSAO is rendered around the “Cube” GameObjects
Actual result: The SSAO is rendered far from the “Cube” GameObjects
Reproducible with: 2021.3.39f1, 2022.3.30f1, 6000.0.3f1
Testing environment: macOS Sonoma 14.4.1 (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00472 - samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Workaround: Enable “Opaque Texture” in Universal Render Pipeline Asset (Mobile_RP Asset)
Notes:
- Isn’t reproducible when “Apply display rotation during rendering” is disabled
- Doesn’t reproduce in Play Mode
- Couldn’t test with OpenGLES or Metal (iOS) as pre-rotation available only for Vulkan
- Doesn’t reproduce when the device’s orientation is in portrait
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