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Default Quality Level is changed after building and reopening the Editor...
How to reproduce:1. Open the attached project2. Inspect the default Quality level (top toolbar's Edit->Project Settings->Quali... Read more
UnloadUnusedAssets unloads assets that are referenced through thread loc...
How to reproduce:1. Build & Run development build of the attached project2. Wait Actual result: The used texture gets deleted af... Read more
Particle System Curve's point Time and Value info box clips when moved t...
How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy window (Right-click -> Effects -> Particl... Read more
[iOS] UnityWebRequest POST request does not close and results in memory ...
How to reproduce:1. Open the attached 'SamplePostRequestBR.zip' project2. Build for iOS and open the Xcode project3. Deploy Xcode pr... Read more
[Bug] Included cginc files are missing from dependencies when exporting ...
How to reproduce:1. Open the attached "ShaderDependencyIssue-2020.1" project2. Right-click "MyMaterial" from the Assets folder3. Cli... Read more
Profiler "Clear on Play" does not clear frames when Game View is set to ...
How to reproduce:1. Open the attached project ("delprof.zip")2. Dock the Profiler window and make sure it is not visible when Game V... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more
Reference of nested Prefab instance not updating when restored through C...
How to reproduce:1. Open the attached project and set it up as collab with an initial commit2. Open "TestScene" and expand "Parent" ... Read more
[URP][WebGL] "Memory access out of bounds" exceptions are thrown when ca...
How to reproduce:1. Open the attached project ("case_1204734-UnityProject.zip")2. Make a WebGL build3. Modify the "Index.html" file ... Read more
The clickable area is next to the Modes button of the SerializedField Mi...
How to reproduce:1. Open the project "case_1205028-MinMaxGradient"2. Open the Scene "BugScene"3. Select the GameObject "GameObject" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open