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Width and Height values of the canvas “Rect Transform” are 0 in the Play...
How to reproduce:1. Build And Run the user’s attached “RTBug2.zip” project2. Open the “Player.log” file and observe the logs Expecte... Read more
UITk MultiColumnListView Control is missing callbacks when being removed
A few issues we have in using the MultiColumnListView in hierarchy There is no Dispose function to control when to clear all element... Read more
"Ghost" attributes saved in UXML files
Steps to reproduce: Open attached project "Assets/MyUiDocument.uxml" is invalid Edit the file with a text editor, and remove {code:j... Read more
Frame Debugger: Depth Texture is rendered differently in the Game Window...
Depth or shadow textures are rendered differently in the Game Window vs. the Frame Debugger Window. They are Black/White in the Game... Read more
Frame Debugger: Missing list of meshes in the Details window
The Details foldout in the Frame Debugger is missing a list of meshes. Repro steps: Open the Frame Debugger in the Editor Select an ... Read more
The <color=lightblue> and <color=grey> tags in TextMeshPro UGUI 2.x no ...
Description: Please note, this is being reported by Microsoft. We have a contractual obligation to fix their issues as part of XR Pa... Read more
[Entities Graphics][Android] FPS is lower when running on 2022.3 and App...
Steps to reproduce:1. Open the attached user's project "URPSamples_0.51.zip" in 2021.3.32f12. Add "https://github.com/Tayx94/graphy.... Read more
[Linux][2021.3] Editor can't open or create projects on Ubuntu 23.10
Reproduction steps:1. Create a new project Expected results: A new Unity Editor project is createdActual results: Unity Editor is st... Read more
[ShaderGraph] Blocks with long names clip out of the stack frame
Steps to reproduce: Open any HDRP project Create a PBR Sky Shader Graph (Assets>Create>Shader Graph>HDRP>PBR Sky Shader ... Read more
Frame Debugger: "A multisampled texture being bound to a non-multisample...
The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out: {code:java}A multi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message