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Sleeping rigidbody does not wake up after collision with another overlap...
How to reproduce:1. Open attached project "PhysicsSleepBug.zip" and scene "Scene"2. Enter Play mode3. Observe the red car Expected r... Read more
Editor does not reset to the default Graphics API after Player settings ...
How to reproduce:1. Open the attached "BuildSettingReset.zip" project2. Open "SampleScene"3. Open Player Settings, click the cog in ... Read more
[Asset & Scene] Editor gets closed and freezes on error pop up, when an ...
Editor gets closed and freezes on error pop up, when an already opened scene which is in another project is double-clicked from expl... Read more
[Editor] Unable to view curves which are below the range
Unable to scroll or navigate curve editor to view curves which are going below the range Steps to Repro1. Create a new Project2. Hie... Read more
GameObject::GetComponentIndex crash when entering Play mode after unload...
Steps to reproduce:1. Open User-supplied project2. Open Scene "Sample Scene"3. Enter and exit the Play mode a couple of times Reprod... Read more
"EventType.DragExited" is not called when dragging an Asset out from a n...
How to reproduce:1. Open the attached project2. Open the top toolbar's Test>TestDragEventWindow3. In the opened Window, take an A... Read more
Scriptable Object retains private bool value when recompiling scripts
How to reproduce:1. Open the attached 'project-1218346.zip' project2. In the Project browser select 'CustomAsset' and clear the Cons... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps:1. Open the attached project "case_1296208"2. Go to File > Build Settings, then Build And Run Expected result:... Read more
Editing the Particle System component on a prefab asset desyncs multiple...
Steps to reproduce:1. Create a new project2. Create a prefab with a Particle System component3. Open another Inspector tab so you ha... Read more
Signal Emitter does not emit reaction when Playable Director's Update Me...
How to reproduce:1. Open user's attached project ('ManualPlayableUpdateBug.zip')2. Open scene 'New' and click on the Director object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open