Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b8
2020.1
Issue ID
1197375
Regression
No
AsyncGPUReadback returns incorrect result on Vulkan
Steps to reproduce:
1. Download the attached project and open "Test" scene
2. Build a Standalone project with D3D11 or D3D12
3. Notice that AsyncGPUReadback.Request returns Vector4 of 1,2,3,4
4. Switch Graphic API to Vulkan
5. Notice that AsyncGPUReadback.Request returns Vector4 of 2,3,4,1 which isn't correct result
Results: On Vulkan, AsyncGPUReadback return incorrect results.
Reproduced with: 2020.1.0a12, 2019.3.0b11, 2019.2.11f1, 2018.4.12f1
Note:
- Issue also reproducible on PS4 and Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
Resolution Note (fix version 2019.3):
2019.3.6f1