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[DX12] [Win11 ARM64] Machine crashes and restarts while trying to create...
Steps to reproduce: Create a new project If editor is fully loaded without issues, leave it open for 5minutes to couple hours Actual... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
RunSubgraph Subgraph Variable don't pass assigned BehaviorGraph from the...
Steps to reproduce: Install `com.unity.behavior` 1.0.6 or above Create a three Behavior graphs ({}Nested Subgraph{}, Subgraph and {}... Read more
Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with...
Reproduction steps:1. Create a project with any template2. Install the “com.unity.test-framework.performance” package3. Turn off the... Read more
[Linux] Resizing Windows causes a flicker
Repro Steps:1. Create a new project (performance is worse and the issue is more obvious with the HDRP template)2. Dock the Game view... Read more
First button click is not executed in editor when window focus is lost
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/Scene1'3. Enter Play mode4. Click on the button in the m... Read more
TextMeshPro memory is not de-allocated when unloading scenes using Addre...
How to reproduce:1. Open the attached “IN-78366” project2. Build and run the Player (File → Build And Run)3. Open the Memory Profile... Read more
Canvas elements are rendered pink when the project is built
How to reproduce:1. Open the 'unity 6.x parkour.zip' project2. Build the project3. Observe the result Expected result: Canvas elemen... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps:1. Open the user's attached project2. Observe the Game View window Expected result: Game view window is the defau... Read more
Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...
Reproduction steps:1. Open the attached project "Case_1389626" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS