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Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b5, 2023.3.0a1

Under Consideration for 2024.1.X

Votes

5

Found in

2020.3.48f1

2021.3.25f1

2022.2.19f1

2023.1.0b16

2023.2.0a14

Issue ID

UUM-35265

Regression

No

Memory leak when using Texture Streaming, Asynchronous Scene Loading, and Vulkan

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How to reproduce:
1. Open the attached project "BugReport2021.zip"
2. Open Window>Analysis>Memory Profiler
3. Build And Run the project
4. Click the "Load Scene Asynchronously" button in the Player
5. Click "Capture New Snapshot" in the Memory Profiler
6. Wait for the Scene to reload 5-10 times in the Player
7. Repeat step 5
8. Compare the snapshots in the Memory Profiler
9. Select the "All Of Memory" tab

Expected results: Graphics doesn't use more memory after Scene reloads
Actual results: Graphics use more memory after Scene reloads

Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14

Reproducible on: Windows 10

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