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10
votes
Fixed

Indirect light is not generated when using Realtime Global Illumination ...

Package: Scriptable Render Pipeline HD

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May 06, 2019

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Version/s: 6.5.2

How to reproduce: 1. Download and open the project "1152091.zip" 2. Select Indirect draw mode in the Scene window 3. Inspect the Sce... Read more

0
votes
Fixed

[HDRP] Visuals artifacts on certain Windows when Direct3D12 is used

Package: Scriptable Render Pipeline HD

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Jul 02, 2019

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Version/s: 4.1.0; 5.16.0

How to reproduce: 1. Create a new HDRP Project 2. Switch your Graphics API to Direct3D12 3. Go to Help -> About Unity 4. Observe the... Read more

3
votes
Won't Fix

[Metal][HDRP]Editor activity spikes on Semaphore.WaitForSignal when Shad...

Package: Scriptable Render Pipeline HD

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Jul 09, 2019

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Version/s: 5.3.1

How to reproduce: 1. Open the attached project ("HDRP_Performance") 2. Open the Profiler and enable the Profile Editor 3. In Profile... Read more

0
votes
Fixed

[HDRP] Sorting Priority is not working when sorting by Material

Package: Scriptable Render Pipeline HD

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Jul 09, 2019

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Version/s: 5.7.2-preview

How to reproduce: 1. Create a new HDRP template project 2. Create two cubes in the Scene which overlap each other 3. Create two sep... Read more

0
votes
Fixed

[HDRP] Changing shadow mode with Undo (ctrl + Z) only changes the UI but...

Package: Scriptable Render Pipeline HD

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Jul 03, 2019

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Version/s: 7.0.0, 6.7

Steps to reproduce: 1. Create HDRP template scene 2. Select Directional Light 3. Modify Shadows -> Shadowmask Mode 4. Change it to a... Read more

1
votes
Fixed

[HDRP] Scene View flickers when using Ambient Occlusion in the Rendering...

Package: Scriptable Render Pipeline HD

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Jul 11, 2019

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Version/s: 6.9.0

How to reproduce: 1. Open the attached "1168849 HDRP 6.9.0.zip" project 2. In Hierarchy Window > Rendering settings > Ambient Occlus... Read more

0
votes
Fixed

[HDRP] Volumetric Fog flickers when using secondary Camera which renders...

Package: Scriptable Render Pipeline HD

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Jul 03, 2019

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Version/s: 5.3.1

How to reproduce: 1. Open the attached project("HDRP_Flicker") 2. Go to Scenes > SampleScene 3. Move around in the Scene View Expec... Read more

0
votes
Won't Fix

[HDRP][XR] Enabling MSAA with Forward causes the double-wide eye texture...

Package: Scriptable Render Pipeline HD

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Jul 15, 2019

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Version/s: 5.7.2

How to Reproduce: 1) Create a new project from the HDRP template. 2) Enable VR and add the Oculus or OpenVR SDKs. 3) Enable Single P... Read more

0
votes
Fixed

Projects built with Mac produce blinking black screen when opened

Package: Scriptable Render Pipeline HD

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Jul 23, 2019

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Version/s:

Steps to reproduce: 1. Open an empty project on Mac or HDRP template 2. Add HDRP via package manager (if new project) 3. Run HDRP wi... Read more

0
votes
Fixed

[HDRP] Increasing the PBR sky radius value causes saturated sky line art...

Package: Scriptable Render Pipeline HD

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Jul 22, 2019

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Version/s: 7.0.0

Steps to reproduce: 1. Open attached project 2. Select Sky and Fog Volume 3. Change the PBR sky planetary radius value 4. Observe th... Read more

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