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[Sprite Renderer] Sprites rendered in an After Post Processing pass disa...
Repro steps:1. Import the attached project and open the Repro scene2. Select the Cloud sprite in the scene and in the inspector chan... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
[HDRP] Accumulation motion blur causes visual artifacts with Depth of Field
Steps to reproduce:1. Open user attached project2. Open the recorder window3. Setup up an Image Sequence recorder and enable Accumul... Read more
Implementations of HDRP CustomPass with serialized lists or custom types...
How to reproduce:1) Open the attached project named "CustomPassVolume"2) Open the InspectorIssue scene3) Select the MainCamera in th... Read more
[HDRP] Material Debug modes don't work with Shader Graph materials in th...
Versions tested: 2020.1.0b2 + master (9.0.0) Steps to reproduce:1) Create a new HDRP scene, create a new Lit (StackLit or other HDRP... Read more
[HDRP] Fetch Color Buffer warning text clipped in FullScreenCustomPass
Fetch Color Buffer warning text clipped in FullScreenCustomPass. Steps to repro:1. Create a new HDRP template project.2. Hierarchy &... Read more
[HDRP] Shadow Atlas doesn't update properly for lights created by Shuriken
Versions tested: 2020.2.0a1 + 9.0.0 Steps to reproduce:1) Open attached project, 9801_ShurikenLightModule scene2) Make sure PointLig... Read more
[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...
How to reproduce:1. Open the project from the attached file "1238241.zip"2. From Assets open "test" file and in the Visual Effect Gr... Read more
[HDRP] Progressive GPU Lightmapper Global Illumination generation become...
How to reproduce:1. Create an HDRP template project on Unity 2020.1.0a252. In the Lighting tab, select the Lightmapper to be Progres... Read more
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