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[URP] Shadows are being culled when being viewed at from a specific angle
Reproduction steps:1. Open the project from Drive (look for "project")2. Open "Samplescene"3. Move around in Scene view (check video... Read more
Scene lighing is much brighter after upgrading project
I have a project made with 2021.1.0a10, and, after upgrading it to the latest 2021.1.1f1, the lighting is much much brighter. To rep... Read more
Main light shadows are ignored in favor of additional light’s shadows
To reproduce:1. Open AngryBots22. Check correct version URP (7.4.0, also repro in 7.2.1 + 7.3.1)3. Search in hierarchy t:light4. Dis... Read more
[Improved Prefab] [URP] Blue highlight is missing on making changes in T...
Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab Steps to Reproduce: 1. Open attached Project2... Read more
Shader loses Texture when switching to certain URP shaders
Reproduction steps:1. Open the user's attached project2. Open "SampleScene"3. Select "dust" under "psys_loop_dusty2psys_loop_dusty2"... Read more
[URP] Fog's Start/End positions are inverted when the Fog Mode is set to...
How to reproduce:1. Open the user's attached "PSX_shader_port.zip" project2. Open the "SampleScene" Scene3. Open the Fog settings (W... Read more
Camera doesn't move when changing its position in the BeginCameraRenderi...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode4. Observe the Game view Expected res... Read more
[Oculus Quest] Camera doesn't move when changing its position in the Beg...
How to reproduce:1. Open the attached project2. Build 'SampleScene' to Oculus Quest3. Observe the view in Oculus Quest Expected resu... Read more
[XR][Oculus GO][Oculus Quest][URP] Shader doesn't render when MSAA is en...
Repro steps:1. Open QA attached project repro_11848102. Build and run on Oculus Quest/Go3. Observe the plane with the water shader4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component