Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.2
Issue ID
1197799
Regression
No
[Improved Prefab] [URP] Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab
Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab
Steps to Reproduce:
1. Open attached Project
2. Select Hierarchy > Sprite Light 2D > Inspector > Light 2D > Target Sorting Layer > None
Expected Result:
Blue highlight appears on the left border of the Target Sorting Layers
Actual Result:
Blue highlight is missing on making changes in Target Sorting Layers of Light2D prefab
Reproducible on: 2020.1.0a13, 2019.3.0b10, 2019.3.0b4
Environment: Windows 10 and Mac 10.14
Note: URP as a package has been introduced in 2019.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment