Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1324007
Regression
Yes
Scene lighing is much brighter after upgrading project
I have a project made with 2021.1.0a10, and, after upgrading it to the latest 2021.1.1f1, the lighting is much much brighter.
To repro:
- download the internal-pinball.zip project
- open it in 2021.1.0b7 or any earlier 2021.1 version
- notice how the Pinball scene looks
- upgrade it to the latest 2021.1 or 2021.2
- notice that the scene is much brighter
Regressed version: 2021.1.0b8
Cannot repro in 2019.4, 2020.3 or 2021.1.0b7 or earlier versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
Resolution Note:
The brighter scene's lighting is caused by the automatic bake of the ambient and reflection probe by default for every new scene. To make the scene consistent with the previous version set the skybox material to None and set the Ambient Color to black in the Environment section of the Lighting window.