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Linux Editor crashes at "ComputeShader::CreateKernelVariant" when openin...
How to reproduce:1. Open the user attached project (UnityComputeShaders - start.zip)2. Go to the Scenes folder in the Projects panel... Read more
The Timeline does not set back the state of GameObjects after saving a S...
How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more
Copying GameObjects into another Scene renames them with an incremented ...
Reproduction steps:1. Open the attached project2. Copy Game Object "Test" from "Scene1"3. Paste copied "Test" into "Scene2" Expected... Read more
[UI] Clicking on the enable toggle of blocks doesn't always work.
Repro steps:1. Create a new VFX Graph and open it2. From a zoomed out view, zoom in a lot in one go (video attached)3. Try to click ... Read more
Nested LocalizedString does not refresh
1) Open attached project2) Open SampleScene3) Press play. Notice that the string is not updated. Select the text and notice that the... Read more
Saving a VFX breaks its edit mode update until the VFX window is closed/...
Repro steps:1. Create a new VFX and add it to the Scene2. Open the VFX and add a Set Size block at the end of its Output3. Modify th... Read more
List Elements in the PropertyField disappear when the window is displaye...
How to reproduce:1. Open the attached "case_1371078" project on the second screen2. Open the "Sample" Scene3. Observe the "Repro" Ga... Read more
NullReferenceException errors are thrown after exiting Play mode when "E...
How to reproduce:1. Open the attached project "clothBug"2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
'Should not be capturing when there is a hotcontrol' warning after closi...
Steps to reproduce:1. Open the attached "RealtimeGIBugUVCharts" project and 'SampleScene' Scene2. In the Hierarchy select Cube GameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open