Search Issue Tracker
[NetworkManager] Changes made to Registered Spawnable Prefabs aren't sav...
Steps to reproduce: 1. Open attached project "764771.zip"2. Open scene "repro"3. In hierarchy, select "GameObject"4. In its NetworkM... Read more
Fatal error after clicking on prefab w/ UnloadUnusedAssetsImmediate
Steps to reproduce:1. Download and import attached project "EditorUnloadAssetsBug.zip"2. Open scene "Scenes/scene0"3. Press on "Test... Read more
[Inspector] Can't set scene fields to scenes which has the same name as ...
Steps to reproduce:1) open attached project2) open scene 'main'3) select 'HudComponent' from hierarchy and lock inspector4) drop bot... Read more
[OSX] The game continues to receive mouse input when running in background
Repro steps:1) Open the project I attached and Scene.scene2) Build and Run and make sure Run in Background is turned off in the Play... Read more
[Shuriken] ParticleSystem added via AddComponent uses pink error shader ...
ParticleSystem added via gameObject.AddComponent<ParticleSystem>(); displays pink error shader in stand-alone player. They als... Read more
[Android] PlayerPrefs are lost when upgrading an app from 5.3 build to 5...
Apps built with Unity 5.3 and then upgraded to a newer version that was built with Unity 5.2 lose PlayerPrefs Read more
[Mac] Screen.currentResolution.refreshRate value is always zero
To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more
Crash in find_method_in_metadata when loading project
To reproduce:1. Open attached project2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
[Android]Crash on certain Samsung devices when trying to clone a GameObj...
To reproduce (everything is explained fully on Readme.pdf with screenshots):1) Open attached project (use the original project link ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved