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[OSX] Weird ALLOC_TEMP_THREAD errors appear after selecting File -> Save...
Steps to reproduce: 1. Open Unity on OSX 10.11.1;2. Create new project;3. In the new project quickly click File -> Save Scene or ... Read more
Perl touch function sets incorrect time on windows
Perl touch function sets incorrect time on windows Read more
Each particle system requires separate batch to be drawn
Reproduction steps:1. Open attached project2. Open the "MainScene" scene3. Open the profiler window and click on the "Rendering" fie... Read more
[MSE] Trying to load scene throws NullReferenceException after upgrading...
Steps to repro:1. Launch the attached project2. Try to open the scene Note that it throws an error in the console and cannot be open... Read more
Unable to click on UI buttons
To reproduce:1. Open attached project2. Open "Main" scene3. Play it and notice that three buttons at the bottom are clickable ("Rela... Read more
Agent type not found. id = 1 errors keep being thrown
1. What happenedAgent type not found. id = 1 errors keep being thrown2. How we can reproduce it using the example you attachedTo rep... Read more
[Mouse] Cursor disappears when locked though Cursor.visible is set to true
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Click "L" keyboard button to lock the cursor Actual beh... Read more
[ReflProbes] Smoothness stepping artifacts with realtime reflection prob...
Repro steps:1) Open project/scene.2) Go into quality setting and change Anisotropic textures from "forced on" to "per texture"3) Not... Read more
[OSX][GLCORE] CPU spikes in "Overhead"
-e: as per title Overhead takes up more time in bigger spikes in OpenGL 4.1 compared to 2.1 -repro:--open attached project (it is ju... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned