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UI Builder shows warning in Play Mode when editing with unsaved changes
Steps to reproduce: Create a new Unity Project In the Hierarchy, add a UI Document GameObject In the Project window, create a new UI... Read more
Custom Event node is not triggered when Get Variable node is connected i...
How to reproduce:1. Open the attached “IN-101100” project2. In the Project tab, open the “SampleScene”3. Enter Play mode4. In the Pr... Read more
Warnings are thrown when undoing reparented LOD Group “Add Renderers”
Steps to reproduce:1. Create new Unity project using empty Universal 3D Template2. Create Cube and Sphere GO in Hierarchy window3. S... Read more
Dragging and dropping a system that contains event context to create nes...
Steps to reproduce: Open the attached package Open Parent VFX Drag and drop Event VFX to Parent graph Actual results: Crash Expected... Read more
HandleUtility.PickGameObject() ignores pickability of a GameObject when ...
Steps to reproduce:1. Open the attached “UUM-120294” project2. Click the menu item (Tools → SceneView Picker)3. Click the “Start Pic... Read more
Profiler Current Frame indicator not draggable when dragging for the fir...
How to reproduce:1. Create and open a new project2. Open the Profiler window3. Switch the Profiler to from Play Mode to Edit Mode4. ... Read more
UITK Custom Shader Blend Modes Bugs
Premultiply requires the shader source to be already multiplied by the alpha Multiply requires the shader source to be already multi... Read more
Empty Group Node in the VFX Graph is deleted when "Group Selection" is p...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and open it3. Right-click in ... Read more
Pressing the "Show Tutorials" button makes the Tutorial tab larger each ...
Steps to reproduce: Create a new Unity project using the "Get started with unity" template Make sure the Tutorial tab is open Press ... Read more
Variable is not listed in the blackboard search if it is used as a port ...
Steps to reproduce: Create and open a "Simple Graph" Add a "NodeWithPortTypeOption" node Observe that it has a Vector3 port type opt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open