Search Issue Tracker
Fixed
Fixed in 6000.3.0b10, 6000.4.0a3
Votes
0
Found in
6000.3.0a4
6000.4.0a1
Issue ID
UUM-113869
Regression
No
Empty Group Node in the VFX Graph is deleted when "Group Selection" is pressed on a Sticky Note
How to reproduce:
1. Create a new project and install the Visual Effects package
2. Create any VFX Graph and open it
3. Right-click in the VFX Graph tab -> Create Group Node
4. Right-click in the VFX Graph tab outside the created Group Node -> Create Sticky Note
5. Right-click on a Sticky Note -> Group Selection
6. Observe the results
Expected result: Sticky Note is added to the Group Node and the previously created Group Node still exists
Actual results: Sticky Node is added to the Group Node but previously created Group Node is gone
Reproducible with: 6000.3.0a4
Can't test with: 6000.0.55f1, 6000.1.15f1, 6000.2.0f1 (no such functionality)
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment