Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121106
Regression
No
Warnings are thrown when undoing reparented LOD Group “Add Renderers”
Steps to reproduce:
1. Create new Unity project using empty Universal 3D Template
2. Create Cube and Sphere GO in Hierarchy window
3. Select Cube GO
4. In Inspector window add LOD Group Component
5. Select green “LOD 0”
6. In Renderers press “Add”
7. Select Cube GO
8. Press on “Add” again
9. Select Sphere
10. In “Reparent GameObjects” pop-up press “Yes, Reparent”
11. Press Undo 3 times (Command+Z)
12. Observe the Console window
Actual results: Warning is thrown in the Console window "Child GameObject 'Sphere' was not registered into undo system and became dangling during an undo operation.
Use Undo.RegisterCreatedObjectUndo to correctly add a child GameObject which can be handled by the undo system. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()"
Expected results: No warnings should be thrown in the Console when doing undo shortcut
Reproducible with versions: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Tested on (OS): Windows 11, macOS Tahoe 26.0 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment