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Fixed
Fixed in 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a6, 6000.5.0a2
Votes
0
Found in
6000.0.58f1
6000.2.5f1
6000.3.0b2
6000.4.0a2
6000.5.0a1
Issue ID
UUM-120294
Regression
Yes
HandleUtility.PickGameObject() ignores pickability of a GameObject when GPU Resident Drawer is enabled
Steps to reproduce:
1. Open the attached “UUM-120294” project
2. Click the menu item (Tools → SceneView Picker)
3. Click the “Start Picking” button
4. Click the “Front” Cube GameObject in the Scene window
5. Observe the Console window
Expected result: Console logs “Picked: None”
Actual result: Console logs “Picked: Front”
Reproducible with: 2023.3.0a9, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1
Not reproducible with: 2023.3.0a8
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Toggle GPU Resident Drawer by changing field in (Assets -> Settings -> PC_RPAsset -> Rendering -> GPU Resident Drawer)
- When testing versions older than 6000.0.0f11, on a new project set Batch Renderer Group Variants to “Strip All“, use the “Start Picking” button, then set Batch Renderer Group Variants to “Keep All“, otherwise sometimes, the issue does not reproduce
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