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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X

Votes

0

Found in

6000.0.58f1

6000.2.5f1

6000.3.0b2

Issue ID

UUM-120294

Regression

Yes

HandleUtility.PickGameObject() ignores pickability of a GameObject when GPU Resident Drawer is enabled

-

Steps to reproduce:
1. Open the attached “UUM-120294” project
2. Click the menu item (Tools → SceneView Picker)
3. Click the “Start Picking” button
4. Click the “Front” Cube GameObject in the Scene window
5. Observe the Console window

Expected result: Console logs “Picked: None”
Actual result: Console logs “Picked: Front”

Reproducible with: 2023.3.0a9, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1
Not reproducible with: 2023.3.0a8

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- Toggle GPU Resident Drawer by changing field in (Assets -> Settings -> PC_RPAsset -> Rendering -> GPU Resident Drawer)
- When testing versions older than 6000.0.0f11, on a new project set Batch Renderer Group Variants to “Strip All“, use the “Start Picking” button, then set Batch Renderer Group Variants to “Keep All“, otherwise sometimes, the issue does not reproduce

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