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Votes

0

Found in

6000.0.58f1

6000.2.5f1

6000.3.0b2

Issue ID

UUM-120294

Regression

Yes

HandleUtility.PickGameObject() ignores pickability of a GameObject when GPU Resident Drawer is enabled

-

Steps to reproduce:
1. Open the attached “IN-115373” project
2. Click the menu item (Tools → SceneView Picker)
3. Click the “Start Picking” button
4. Click the “Front” Cube GameObject in the Scene window
5. Observe the Console window
6. Set the field (Edit → Project Settings… → Graphics → Batch Renderer Group Variants) to “Strip All”
7. Click the menu item (Tools → SceneView Picker)
8. Click the “Start Picking” button
9. Click the “Front” Cube GameObject in the Scene window
10. Observe the Console window

Expected result: Console logs “Picked: None” at steps 5 and 10
Actual result: Console logs “Picked: Front” at step 5, and “Picked: None” at step 10

Reproducible with: 6000.0.11f1, 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1
Not reproducible with: 6000.0.10f1 (413673acabac)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

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