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Identical Asset bundles differ bitwise when building Addressable content
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps:1. Open the project in "Test_new_input.zip"2. Build for iOS3. Connect a keyboard to your iOS device4. Deploy the ... Read more
[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more
Cloud Diagnostics GUI is broken when using a custom scaling value of 175...
Reproduction steps:1. Open a new or an existing project2. Go to Window > General > Services3. In the new window, go to Cloud D... Read more
[2D URP] Scene grid is not rendered when Post Processing view toggle is ...
Reproduction steps:1. Open Unity Hub2. Create a new project with a 2D URP template3. Observe the Scene view Expected result: Scene v... Read more
[Metal] Changing Adaptive Resolution Level asks for unsupported texture ...
How to reproduce:1. Create a new project2. Download Adaptive Performance package via Package Manager3. Install two Adaptive Performa... Read more
Scriptable Object references are lost when overwritten by FromJsonOverwrite
How to reproduce:1. Open the user attached project "ProjectAnomaly.zip"2. Enter Play Mode3. In the Game view, turn Around with a mou... Read more
Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
[macOS] Video loading performance degrades when app is in Windowed mode ...
How to reproduce it:1. Open the user's attached project "VideoBug.zip"2. Connect an external monitor3. Build and Run the project on ... Read more
IL2CPP build fails
How to reproduce:1. Open the attached "BugRepro.zip" project2. Check if scripting backend is set to "IL2CPP", Build player. Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path