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Identical Asset bundles differ bitwise when building Addressable content
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps:1. Open the project in "Test_new_input.zip"2. Build for iOS3. Connect a keyboard to your iOS device4. Deploy the ... Read more
[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more
Cloud Diagnostics GUI is broken when using a custom scaling value of 175...
Reproduction steps:1. Open a new or an existing project2. Go to Window > General > Services3. In the new window, go to Cloud D... Read more
Editor UI becomes black when trying to exit Prefab Mode and saving fails...
How to reproduce:1. Download and extract the "1315831 repro" project into a Perforce Workspace2. In P4V Add and Submit the Assets, P... Read more
The <mark> tag is rendered above the text
While we are tackling this, we might want to look at adding the ability to choose the “rendering order” for other tags such as <u... Read more
ShaderGraph Pass name is not generated when the pass is "LightMode" = "U...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixelizerB... Read more
WebGL Player cannot connect to localhost
How to reproduce:1. Open the "WebGL_Connection_Bug" project2. Open the “SampleScene”3. Make sure to switch Build to “WebGL” (Edit &g... Read more
Editor fails to Build when building for WebGL Platform
How to reproduce:1. Open the "WebGL_Build_Bug" project2. Open the “SampleScene”3. Make sure to switch Build to “WebGL” (Edit > Bu... Read more
[2D][URP] 2DRenderer Custom Lit, 2DLight texture sampling is black in Pr...
Reproduction steps:1. Open the attached project "CustomLitBug.zip"2. Go to Assets > Scenes and open "SampleScene" and observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled