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TAA (URP setting) - Missing info / warning box to inform action needed
!image-2024-02-05-11-43-48-286.png|width=1105,height=880! Read more
Crash on GameObject::QueryComponentByType when an fbx file gets imported
Reproduction steps: 1. Open the attached “b4“ project 2. Reimport the “CC_BaseMale_Plus_LODGroup.Fbx“ Expected result: “CC_Base... Read more
[URP] Error shaders not visible when depth priming is enabled.
*Steps to reproduce:* 1. Open the project 2. Look at the cube *Actual results:* The cube is invisible *Expected result... Read more
"taskkill" command is ignored when the Player is running in Batch mode w...
How to reproduce: 1. Open the “vulkan_repro“ project 2. Navigate to File → Build Settings and press “Build“ 3. Open a cmd in the ... Read more
Static tree fails to update during collision detection when using Custom...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Import the Custom Physics Authoring sample from the package manager... Read more
Material Inspector UI - Tooltip
!image-2024-02-02-12-07-39-798.png|width=1142,height=415! Read more
Volume Inspector UI - Spacing, layout
!image-2024-02-02-10-52-26-409.png|width=633,height=472! Read more
[URP][Windows] Editor throws an error when building
*Steps to reproduce:* 1. Create 3D URP template project 2. Build *Actual results:* Player is built without any issues ... Read more
Unity.Collections memory leak logs appear when entering Play Mode
Reproduction steps: 1. Open the attached project 2. Open the "Assets/Scenes/MainGame.unity" scene 3. Enter Play Mode 4. Observe ... Read more
Mesh Object has an invalid Indices value in a Memory Snapshot of a Playe...
Reproduction steps: 1. Open the attached "TestPrebakeMeshCollider" project 2. Build and Run 3. While the Build is running, go bac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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