Search Issue Tracker

Active

Under Consideration for 1.2.X, 2024.1.X

Votes

0

Found in [Package]

1.2.0-pre.6 - Entities

2024.1.0a1

Issue ID

ECSB-847

Regression

No

Static tree fails to update during collision detection when using Custom Physics Worlds

Package: Unity Physics

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Import the Custom Physics Authoring sample from the package manager (Window > Package Manager > Unity Physics > Samples)
3. Open the “Assets/Scenes/SampleScene.unity” Scene
4. Enter the Play Mode
5. Observe the Game view

Expected result: Both the blue and red cubes collide with the purple cube, which has a static collider
Actual result: The blue cube collides with the purple cube, but the red cube goes through the purple cube

Reproducible with: 1.0.16, 1.1.0-pre.3 (2022.3.19f1, 2023.2.8f1, 2023.3.0a19), 1.2.0-pre.6 (2022.3.19f1, 2023.2.8f1, 2023.3.0b5)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note: Changing the starting position of the purple cube to Y=1 results in both cubes colliding with the purple cube

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.