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Under Consideration for 1.1.X



Found in [Package]


Issue ID




Mesh Object has an invalid Indices value in a Memory Snapshot of a Player Build when the Read/Write option of the Mesh is disabled

Package: Memory Profiler


Reproduction steps:
1. Open the attached "TestPrebakeMeshCollider" project
2. Build and Run
3. While the Build is running, go back to the Editor and open the Memory Profiler via Window -> Analysis -> Memory Profiler
4. Take a Memory Snapshot of the running Build
5. Click on the Memory Snapshot and click on Inspect of the "Top Unity Objects Categories"
6. Search for "DecorativeTeapot_01_Mesh_LOD0" and select it
7. Observe the results

Expected results: The Indices of the selected Mesh is not 0
Actual results: The Indices of the selected Mesh is 0

Reproducible with: 1.0.0-pre2 (2022.3.18f1), 1.1.0 (2022.3.18f1, 2023.2.8f1)
Could not test with: 0.7.1-preview.1 (2021.3.34f1) (Indices feature missing), 1.0.0-pre.1 (2022.3.18f1) (Indices feature missing), 1.1.0 (2023.3.0b5) (Memory Profiler hangs on "Importing Assets")

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

- Only reproducible in Standalone Player
- Not reproducible when the Read/Write property of the Mesh is enabled

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