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In Progress

Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X

Fix In Review for 6000.3.X

Votes

0

Found in

2022.3.18f1

6000.0.49f1

6000.1.4f1

6000.2.0b2

6000.3.0a1

7000.0.0a35

Issue ID

UUM-107356

Regression

No

Mesh Object has an invalid Indices value in a Memory Snapshot of a Player Build when the Read/Write option of the Mesh is disabled

-

Reproduction steps:
1. Open the attached "TestPrebakeMeshCollider" project
2. Build and Run
3. While the Build is running, go back to the Editor and open the Memory Profiler via Window -> Analysis -> Memory Profiler
4. Take a Memory Snapshot of the running Build
5. Click on the Memory Snapshot and click on Inspect of the "Top Unity Objects Categories"
6. Search for "DecorativeTeapot_01_Mesh_LOD0" and select it
7. Observe the results

Expected results: The Indices of the selected Mesh is not 0
Actual results: The Indices of the selected Mesh is 0

Reproducible with: 1.0.0-pre2 (2022.3.18f1), 1.1.0 (2022.3.18f1, 2023.2.8f1)
Could not test with: 0.7.1-preview.1 (2021.3.34f1) (Indices feature missing), 1.0.0-pre.1 (2022.3.18f1) (Indices feature missing), 1.1.0 (2023.3.0b5) (Memory Profiler hangs on "Importing Assets")

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

Notes:
- Only reproducible in Standalone Player
- Not reproducible when the Read/Write property of the Mesh is enabled

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