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Under Consideration for 2021.3.X, 2022.3.X
Votes
1
Found in
2021.3.35f1
2022.3.19f1
2023.2.9f1
2023.3.0b6
6000.0.0b11
Issue ID
UUM-62869
Regression
No
Crash on GameObject::QueryComponentByType when an fbx file gets imported
Reproduction steps:
1. Open the attached “b4“ project
2. Reimport the “CC_BaseMale_Plus_LODGroup.Fbx“
Expected result: “CC_BaseMale_Plus_LODGroup.Fbx“ file gets reimported
Actual result: Editor crashes
Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproducible on: M1 MacOS 14.2, Windows 10 (User's platform)
Not reproducible on: No other environment tested
First few lines of the stack trace:
{noformat}#0 0x000001008d9bd0 in GameObject::QueryComponentByType(Unity::Type const*) const
#1 0x00000102f6ffe8 in ModelImporter::ImportSkinnedMesh(AssetImportContext&, ImportNode const&, ImportScene&, Transform const&)
#2 0x00000102f78d28 in ModelImporter::GenerateAll(AssetImportContext&, ModelImporter::AssetFinder&, ModelImporter::ModelImportData&)
#3 0x00000102f7c108 in ModelImporter::GenerateAssetData(AssetImportContext&)
#4 0x000001024c30f0 in ImportToObjects(core::basic_string<char, core::StringStorageDefault<char>> const&, core::hash_map<AssetDatabase::ImporterID, ImporterInfo, core::hashAssetDatabase::ImporterID, std::__1::equal_toAssetDatabase::ImporterID> const&, dynamic_array<PostprocessorInfo, 0ul> const&, TransientArtifactProvider const&, AssetResolveTracker const&, ImportAssetInputs const&, ImportAssetOutputs&, IImportProgress*){noformat}
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