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Volume Inspector UI - "Overrides" and separators
!image-2024-02-02-11-21-50-114.png|width=696,height=564! Read more
Volume Inspector UI - "Fix" button functionality
!image-2024-02-02-11-17-33-198.png|width=995,height=356! Read more
Volume Inspector UI - Spacing, layout
!image-2024-02-02-10-52-26-409.png|width=633,height=472! Read more
Extreme artifacting on a Texture when Texture "Compression" is set to "H...
How to reproduce:1. Open the “HQTexCompBug“ project2. Open the “Bug” scene3. Observe the “Plane” GameObject in the Scene view4. In t... Read more
[CoreRP] PackFloat2To8 is broken in packing.hlsl
Steps to reproduce: 1. Unzip and open attached project 2. Look at the rendering of the scene (game view):!image-2024-02-02-15-49-22-... Read more
Foldout visibility state is not saved when viewed in the Inspector
How to reproduce:1. Open the “BugReport“ project2. Open the “BugReport01” scene3. In the Hierarchy window select the “Test01” GameOb... Read more
“Invalid SortingGroup index set in Renderer” error is thrown when a coll...
How to reproduce:1. Open the “Floralis-Verdelight” project2. Open the “Assets/- Game/Scenes/Gameplay.unity” scene3. Enter Play Mode4... Read more
[Quest] Player crashes at launch when built with OpenXR and Meta store-c...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch platform to Android (File > Build Settings > Android >... Read more
[URP][Windows] Editor throws an error when building
Steps to reproduce: 1. Create 3D URP template project 2. Build Actual results: Player is built without any issues Expected results: ... Read more
Screen.SetResolution does not retain its value when the resolution is ch...
How to reproduce:1. Open the “resolution-change” project2. Open the “SampleScene”3. Build And Run4. In the Player select “Full” and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal