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[FrameDebugger] VFX compute events flickers
Steps:1. Create a HDRP template project2. Open SampleScene3. Enable FrameDebugger4. Select the VFX events and they flickers Reproduc... Read more
[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when th... Read more
Dependency List items are missing Field Labels and Tooltips
Steps to reproduce: From Package Manager window, select a Custom package Click Manage -> Edit Manifest Add a new Dependency Obser... Read more
Graphics Raycaster returning wrong object if the distance between two ra...
Steps to reproduce:1. Open user attached project2. Start play mode3. Click on the "Floor" object that has an above "Bottom" object4.... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
[HDRP Wizard] Incorrect location of hdrp default settings.
Steps to reproduce: Open HDRP wizard See General settings and configuration checking. This should be on Editor > Preferences >... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...
[MacOS] Input.mousePosition returns incorrect results when The mouse cursor is not moving Using dual monitors (Game Window on Mac mo... Read more
Scene View - Camera type label doesn't update when creating a new project
If you are editing a project that uses an orthographic (iso) camera in the scene view, close it then and create a new 3D project, th... Read more
ProceduralMaterial.isCachedDataAvailable returns true, but material is l...
"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved