Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f1
Issue ID
854669
Regression
No
ProceduralMaterial.isCachedDataAvailable returns true, but material is lost on next scene/game load with "Do nothing and Cache"
"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work.
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Launch the build
4. Press "Rebuild Instance"
5. Press "Reload Scene"
Expected result: wheel material stays the same(generated)
Actual result: wheel loses the generated material
Reproduced on 5.3.7p2, 5.4.3p1, 5.5.0f3, 5.6.0a1
Notes:
-this does not reproduce in the editor
-user notes that this is also reproducible on android
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undefined symbol errors appear when building Xcode project using BuildPipeline.BuildPlayer
- Building a Player fails when using special characters in “Product Name” field
- [VFXG] Clicking on Allow Instancing box resets exposed properties to default values
- [iOS] Unable to select streaming apps when using broadcasting on iOS device
- [iOS] Specular lightning is inconsistent when using iOS
Add comment