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Header files are not copied when exporting Android project
Reproduction steps:1. Open the attached project "headers"2. Set the Build Target to Android (File > Build Settings... > Androi... Read more
Unity editor will not recognize MonoBehaviour when it has certain text c...
Reproduction steps:1. Open the attached project "Temp2020.3.33.zip"2. In the Project window select the "StrangeBehaviour" C# script3... Read more
Shadow casters can't be SRP-batched when they have different UnityPerMat...
Reproduction steps:1. Open the attached project "ShaderGraphSRPBatcher.zip"2. Enter Play mode3. Open the Frame Debugger window and e... Read more
[Localization] "FormatException" error is thrown in the Console window w...
Reproduction steps:1. Open the attached Unity project "Test Font.zip"2. Open "LocScene.unity" Scene from Assets folder3. Enter the P... Read more
"Invalid editor window of type" error when double-clicking a tab to maxi...
Reproduction steps:1. Open the attached project "1421405.zip"2. Open "SampleScene" from the Project window3. Select "GameObject" in ... Read more
Crash on mono_string_new_handle when opening a project
Reproduction steps:1. Open the user's attached project Expected result: project opensActual result: crash Reproduced with: 2020.3.33... Read more
Crash on Component_Get_Custom_PropGameObject when exiting Play mode
How to reproduce:1. Open the user's attached project2. Move the Animator tab near the Project and Console tabs3. Select "NPC" -> ... Read more
Inspector window is not disabled when a scene template is immutable
Reproduction steps:1. Open the user's attached project "MaterialEditorBugs.zip"2. Select the SampleScene.scenetemplate asset located... Read more
Can't load the scene template when it is in the Packages directory
Reproduction steps:1. Open the user's attached project2. Click on File > New Scene3. Double-click on "My Custom Scene" Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code