Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.2.X, 2022.3.X, 2023.1.X
Votes
0
Found in
2021.2.0a18
2022.2.0b2
Issue ID
UUM-3148
Regression
Yes
[M1] Texture with "Compressed ASTC" format using "Fast" Compressor Quality causes black artifacts on Texture
How to reproduce:
1. Open project "Compression.zip"
2. Choose iOS as Build Target
3. In the Project window select "R" Texture
4. Observe the Texture in the Project window or Inspector window
Expected result: The Texture doesn't have black artifacts
Actual result: The Texture has black artifacts
Reproducible with: 2021.2.0a18, 2021.2.18f1, 2021.3.1f1, 2022.1.0b16, 2022.2.0a10
Not reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a17
Notes:
- Black artifacts also are visible in the Scene and Game view when the Texture is on the GameObject
- With ASTC formats 8x8, 10x10,12x12 there are no black artifacts but the Texture is misaligned in some places
- Reproducible just with "Fast" Compressor Quality
- Reproducible with both Resize Algorithms "Mitchell" and "Bilinear"
- Not reproducible with Intel macs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment