Search Issue Tracker
Fixed
Fixed in 2020.3.40f1, 2021.3.9f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a1
Votes
0
Found in
2020.3.35f1
2021.3.3f1
2023.1.0a1
Issue ID
UUM-3085
Regression
No
Application.logMessageReceived is called from worker thread when logging errors from bursted IJob
How to reproduce:
1. Open the user attached "JobLoggingCrashIssue-2021.3.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Open the Console Window
Expected result: Error "My Test Error" is logged
Actual result: "UnityEngine::UnityException: get_realtimeSinceStartupAsDouble can only be called from the main thread" is thrown
Reproducible with: 2020.2.0b12, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Couldn't test with: 2019.4.38f1, 2020.2.0b11 (Functionality was not available)
Note:
- Entering Play Mode a second time, a silent crash occurs
- The Debug.LogError gets thrown after a few seconds of running
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Brahimgh9
Sep 01, 2023 07:59
Good
dzphisher
May 07, 2023 02:21
same problem
alkaicer
Aug 15, 2022 03:08
You will get your solution from this website
apkstv.com
tatbi9
Apr 20, 2022 23:23
I have the same problem bro
HTTPS://WWW.tatbi9.com/netflix/