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0
votes
Duplicate

Crash with "Start importing [file path] using Guid" error message when i...

Video

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Oct 26, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the user's attached "AxFTest.zip" project 2. Import .mov or .mp4 file Expected result: The file is succ... Read more

0
votes
Won't Fix

[Mobile] UIToolkit world bound values differ between identical buttons

UI Toolkit

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Jul 29, 2021

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Version/s: 2021.1, 2021.2, 2021.2.0b3, 2022.1

Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. In the menu bar, go to "Windows" > "UI Toolkit"... Read more

0
votes
Fixed

[URP] Background Type is rendered as Solid Color on secondary Camera whe...

URP Features

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Jan 05, 2022

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Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.2.0b6

Reproduction steps: 1. Open the attached Unity project "Issue.zip" 2. Go to Assets > Scenes and open the "SampleScene.unity" Scene 3... Read more

0
votes
Won't Fix

[FrameDebugger] "Draw Mesh (instanced)" not shown in Frame Debbuger when...

FrameDebugger

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Jun 07, 2022

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Version/s: 2019.4.37f1, 2020.3.32f1, 2021.2.19f1, 2022.1.0b15, 2022.2.0a9, 2023.1.0a1, 2023.2.0a1

Reproduction steps: 1. Open the attached user's Unity project "ParticleGPUInstancing.zip" 2. Go to File > Build Settings and select ... Read more

0
votes
Fixed

Elements in the deepest level disappear when editing list size while usi...

Inspector Framework

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Apr 29, 2021

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Version/s: 2021.1.0b3, 2021.2, 2021.2.0a16

How to reproduce: 1. Open the attached project "bug3.zip" 2. Select "GameObject" GameObjects in the Hierarchy 3. In Inspector, expan... Read more

2
votes
By Design

[XR][Quest] OnApplicationQuit and OnDestroy are not being called when qu...

Android

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Mar 10, 2021

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Version/s: 2019.4, 2020.2.1f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "1320648.zip" 2. Make sure the Android Logcat window is open (Window > Analysis > And... Read more

4
votes
Fixed

Crash with ComputeTileMeshJob when generating Navmesh

AI Navigation

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Apr 15, 2021

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Version/s: 2019.4.20f1, 2019.4.24f1, 2020.2.1f1, 2021.1.0a8, 2021.2

While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 201... Read more

5
votes
Fixed

Texture size increased on first build when 'Compress Textures/Assets on ...

Asset - Database

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Jan 25, 2022

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Version/s: 2019.4.33f1, 2020.3.20f1, 2020.3.25f1, 2021.2.0b15, 2022.1.0a9, 2022.2

How to reproduce: 1. Download the attached project '1397965.zip' 2. Make sure to disable Preferences > Asset Pipeline > Compress Tex... Read more

0
votes
Duplicate

Editor crashes on GUIView::ProcessInputEvent when closing a window in Ed...

IMGUI

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Jul 30, 2021

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Version/s: 2020.3.13f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open Command Prompt window: Keyboard shortcut (Win+R) > enter "cmd" > click "OK" 2. Launch Unity with "-debug... Read more

0
votes
Fixed

[OpenGL]GLSL compilation failed for shader error thrown in Console windo...

Shader System

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Feb 01, 2022

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached user's Unity project "HLSLtoGLSLBug.zip" 2. Navigate to Edit > Project Settings > Player Se... Read more

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