Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.15f2
2021.2.0b6
Issue ID
1392832
Regression
No
[URP] Background Type is rendered as Solid Color on secondary Camera when it is set to Uninitialized and built to Android device
Reproduction steps:
1. Open the attached Unity project "Issue.zip"
2. Go to Assets > Scenes and open the "SampleScene.unity" Scene
3. Go to Build Settings and select Android Platform
4. Build and install the application on a device
5. Open the application on a device and observe the background color
Expected result: The background color is Default Skybox
Actual result: The background color is green
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.0b6
Not reproducible with: 2021.2.0b7, 2021.2.8f1, 2022.1.0b2
Reproduces with these devices:
VLNQA00121 - Samsung Galaxy S9 (SM-G960F), OS: 9.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00006 - Samsung Galaxy S7 (SM-G930F), OS: 8.0.0, CPU: Exynos 8 Octa (8890), GPU: Mali-T880
VLNQA00410 - Galaxy Z Fold3 5G (SM-F926U), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
VLNQA00404 - Galaxy Z Flip3 5G (SM-F711B), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
VLNQA00121 - Samsung Galaxy S9 (SM-G960F), OS: 9.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00109 - Xiaomi Mi Note Pro (MI NOTE Pro), OS: 7.0.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno 430
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), OS: 9.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
VLNQA00147 - Razer Phone (Cheryl), OS: 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Notes:
- The issue is not reproducible on Standalone
- The issue is reproducible with Vulkan, OpenGLES3 Graphics APIs
- The issue is reproducible with both Mono and IL2CPP Scripting Backends
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b7