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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X

Votes

4

Found in

2019.4.20f1

2019.4.24f1

2020.2.1f1

2021.1.0a8

2021.2

Issue ID

1329346

Regression

Yes

Crash with ComputeTileMeshJob when generating Navmesh

AI

-

While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor).

Reproducible with: 2019.4.20f1, 2019.4.24f1, 2020.2.1f1, 2020.3.5f1, 2021.1.0a8, 2021.1.4f1, 2021.2.0a13
Not Reproducible with: 2019.4.19f1, 2020.2.0a1, 2020.2.0f1, 2021.1.0a1, 2020.1.0a7

Stack trace:
0x00007FF66291CB84 (Unity) removeVertex
0x00007FF66291B2BC (Unity) rcBuildPolyMesh
0x00007FF66292FC64 (Unity) BuildTileMesh
0x00007FF662931B75 (Unity) ComputeTileMeshJob
0x00007FF66203DA7D (Unity) JobQueue::Exec

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a2

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b7

  3. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.17f1

  4. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in 2020.3.16f1

  5. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.30f1

    (fix is that the "Bake" button is disabled when in Play mode)

Comments (1)

  1. Afc994b465a4d7f834f5e1c5486483a0?d=mm

    chris73it

    Aug 15, 2021 18:14

    I am using 2020.3.16f1 and it still crashes at around 49%.

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