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Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
4
Found in
2019.4.20f1
2019.4.24f1
2020.2.1f1
2021.1.0a8
2021.2
Issue ID
1329346
Regression
Yes
Crash with ComputeTileMeshJob when generating Navmesh
While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor).
Reproducible with: 2019.4.20f1, 2019.4.24f1, 2020.2.1f1, 2020.3.5f1, 2021.1.0a8, 2021.1.4f1, 2021.2.0a13
Not Reproducible with: 2019.4.19f1, 2020.2.0a1, 2020.2.0f1, 2021.1.0a1, 2020.1.0a7
Stack trace:
0x00007FF66291CB84 (Unity) removeVertex
0x00007FF66291B2BC (Unity) rcBuildPolyMesh
0x00007FF66292FC64 (Unity) BuildTileMesh
0x00007FF662931B75 (Unity) ComputeTileMeshJob
0x00007FF66203DA7D (Unity) JobQueue::Exec
Comments (1)
-
chris73it
Aug 15, 2021 18:14
I am using 2020.3.16f1 and it still crashes at around 49%.
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b7
Resolution Note (fix version 2021.1):
Fixed in 2021.1.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.30f1
(fix is that the "Bake" button is disabled when in Play mode)