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[IL2CPP] ref parameters in generic functions are overridden
Steps to reproduce: 1. Download attached project (GenericRefDelegate.zip) 2. Build a Standalone IL2CPP project 3. Launch player 4. N... Read more
[XR] The Editor is not rebuilding Asset Bundles after changing Stereo Re...
How to reproduce: 1. Open the user's attached project 2. Build Asset Bundles by clicking on "Build Asset Bundles/Build" 3. Change St... Read more
[VR][SRP] Overwriting VR view and projection matrices using SetGlobalMat...
How to reproduce: 1. Open the attached "MinimalReproduction_ViewMatOverride.zip" project 2. Open "SampleScene" 3. Enter Play mode E... Read more
Zero width space character (U+200B) does not force a line break when wra...
How to reproduce: 1. Open user-submitted project (677110) 2. Select the Canvas > Text GameObject 3. See that the text contains zero ... Read more
"-quit" CMD argument is not waiting for async operations from Methods wi...
Reproduction steps: 1. Run the "AsyncExecute2020.zip" project with these command-line arguments: "-batchmode -executeMethod "Builder... Read more
SaveScene is triggered on starting play mode even if the scene is not di...
To reproduce: 1. Open attached project 2. Open Project Settings, select "Editor" and enable "Enter Play Mode Options (Experimental)"... Read more
[Roslyn] VBCSCompiler.exe remains running after Unity build has finished...
How to reproduce: 1. Create a new Unity project 2. Open PowerShell window 3. Run this command: "('- path to the Editor -\Unity.exe -... Read more
[Vuforia] Tracking offset for digital image overlay is introduced when l...
How to reproduce: 1. Open the user-provided "VuforiaSample.zip" project 2. Build the project for HoloLens (UWP platform) 3. Open the... Read more
[IL2CPP] Static constructors cause unnecessary wait time, s_Il2CppMethod...
How to reproduce: 1. Open attached project "" and scene "" 2. Select IL2CPP scripting backend (Project settings -> Other Settings -... Read more
Meshes that contribute GI but have receive GI: Light Probes aren't lit b...
How to reproduce: 1. Open the "Lighting" Scene in the "Lighting.zip" Project 2. Enable Hidden Objects in the Scene 3. Set Shadows > ... Read more
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