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[HDRP] Refraction models Box and Thin broken
Versions tested: 21.2.0f1 & 22.1.0a15 (trunk) Steps: Open a new projects and create a simple scene (plane box and a sphere) Creat... Read more
[HDRP] Volume debug panel doesn't update automatically
Reproduces on: 2022.1.0a14 + Master Does not reproduce on: 2020.3.19f1 + 10.6 Steps to reproduce: 0) Open attached project or sim... Read more
A large .fbx file is imported everytime when Unity is launched
How to reproduce: 1. Open the attached project "HDRP_fbx.zip" 2. Close the attached project 3. Open the attached project again Expe... Read more
[HDRP] Selecting anything in Rendering Debugger collapse UI sections
Version tested: 2022.1.0a14 Steps to reproduce: 0) Simply open Rendering Debugger -> Light 1) Expand Show Light By Type or Exposure... Read more
[HDRP][scarlett] Test 006-Compositor (implying graphic compositor) is co...
The runtime graphic compositor test from HDRP is corrupted on Scarlett. How to reproduce. 1. open HDRP runtime project 2. run test... Read more
[HDRP] DoF gives aliasing artifacts when used along with DRS
Version tested: 2022.2.0a15 + Master Upscale filters that reproduces with: TAUU 0) Open attached project 1) Make sure that DRS is e... Read more
[HDRP] Null error while adding a volume component
Should reproduce on any project, I tested on 2. Repro steps: 1) Create a game object 2) Add volume component Result: Error NullRef... Read more
HDRP Physically Based Sky has an artifact when Directional Light is at h...
Reproduction steps: 1. Open the project "1378089.zip" 2. Open the Game tab Expected result: the Sun has no artifact Actual result: ... Read more
[XR][HDRP] Spotlight intensity appears blocky near the edges of the lit ...
0. A Sony Spatial Reality Display is required to reproduce the issue 1. Open the attached project 2. Open the 'SRDisplaySimpleSample... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts