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Shared Bundle Settings group and load path are ignored when building Add...
How to reproduce:1. Open the attached “IN-87992” project2. Open the Addressables Groups window (Window → Asset Management → Addressa... Read more
The Button is interactable when instantiated into a non-interactable Can...
How to reproduce: Open the attached project "BugNavigation.7z" Enter Play Mode Expected results: The "I should be inactive" Button i... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce:1. Create a UI Text object2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"3. Set text ... Read more
"Run in background" option causes a dramatic increase in CPU usage
Steps:1. Create a new project2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"3. Run ... Read more
Camera.previousViewProjectionMatrix does not update when using any SRP s...
To reproduce:1. Open attached project2. Make sure any SRP is assigned in Graphics settings3. Enter Play mode4. Move the camera, pres... Read more
[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadD...
To reproduce:1. Open 'Archive' project2. Build and run on a device with iOS 8 or 93. Press 'MagicWindow Bug' button Expected vs Actu... Read more
UI Toolkit Samples foldouts don’t work when clicking on text
Reproduction steps:1. Create a new project2. Window > UI Toolkit > Samples3. Click on any of the foldout sections text Actual ... Read more
Shader Sampling Global Texture flickers when the mouse is moved over the...
Reproduction steps:1. Open the attached "DemoShaderProject" project2. Open "Assets/Scenes/SampleScene" scene3. Click on "Assets/Mate... Read more
[UI Builder] Fit viewport fails when canvas has been adjusted
Steps to reproduce: 1. Create a new project 2. Open the UI Builder and add a Button to the canvas. Press f in the view to focus on t... Read more
Non-development Apple silicon builds don't run
Workaround can be found on the forum: https://forum.unity.com/threads/unity-on-apple-silicon-and-big-sur-known-issues-and-workaround... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size