Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1089064
Regression
No
Camera.previousViewProjectionMatrix does not update when using any SRP settings
To reproduce:
1. Open attached project
2. Make sure any SRP is assigned in Graphics settings
3. Enter Play mode
4. Move the camera, press the GUI button every time after moving
Expected: previousViewProjectionMatrix returns last frame's projection matrix
Actual: previousViewProjectionMatrix returns only first frame's projection matrix (doesn't get updated)
Reproduced in: 207.4.13f1, 2018.1.9f2, 2018.2.13f1, 2018.3.0b6, 2019.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
HDRP setup all shaders uniform at frequency other than objects in C# (Per frame, per camera etc...) and HDRP doesn't use camera matrix from builtin Unity.
In HDRP to access previous camera matrix use HDCamera.prevViewProjMatrix, in hlsl: _PrevViewProjMatrix.