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Won't Fix
Votes
1
Found in
2017.4.4f1
2017.4.5f1
Issue ID
1051431
Regression
Yes
[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadDeviceByName()
To reproduce:
1. Open 'Archive' project
2. Build and run on a device with iOS 8 or 9
3. Press 'MagicWindow Bug' button
Expected vs Actual: device should not hang after pressing the button(more info in edit)
Reproduced: 2017.4.4f1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9, 2018.3.0a3
Not reproducible: 2017.1.3p4, 2017.2.3f1, 2017.3.2f1, 2017.4.3f1
Reproduced on these devices:
iPhone 5C iOS 9.3.2
iPhone 6 Plus iOS 8.0
Not reproducible:
iPhone 5 iOS 10.1.1
iPhone 6S iOS 11.0
Not reproducible on Android
Comments (105)
-
rachanagupta5291
Nov 25, 2024 07:15
It’s interesting to see how the issue specifically affects devices running iOS 8 and 9, while newer versions don’t reproduce the problem. The information on the specific Unity versions that cause the hang is helpful for identifying where the bug was introduced. Hopefully, the development team can address this in future updates. It’s always useful to know which devices and OS versions are impacted.
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Resolution Note (2017.4.0):
Customer will remove iOS 9 support