Search Issue Tracker

0
votes
Fixed

[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...

MacOS

-

Sep 12, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Create a New project2. Exit and Re-Open Unity3. Force Quit Unity before it properly starts4. Run it in batch m... Read more

1
votes
Third Party Issue

Physics.ComputePenetration returns false for some collider combinations ...

Physics

-

Jul 25, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open project (PhysicsComputePenetration WithMeshRenderer.zip)2. Open the Main scene2. Select collider and Caps... Read more

0
votes
Fixed

Plugin importer is changing my binary dll meta files

Asset - Importers

-

Apr 11, 2019

-

Version/s: 2019.2.0a4

When a project gets imported with dlls that don't have valid PluginImporter settings, the metafile gets written back to disk with ch... Read more

2
votes
Fixed

GC allocates 9B garbage every frame when executing NativeInputSystem.Sho...

Input

-

Apr 01, 2019

-

Version/s: 2019.1.0a1, 2019.1.0b9, 2019.2.0a1

Steps to reproduce:1. Open attached project2. Build for Android3. Attach profiler to Android-NativeInputSystem.ShouldRunUpdate() GC ... Read more

0
votes
Duplicate

Input.GetTouch() is not detected on non-Primary Displays

Windows

-

Sep 06, 2019

-

Version/s: 2019.2, 2019.2.3f1, 2020.1

Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System... Read more

0
votes
By Design

[iOS] Input.touchCount returns a lower value than expected when touching...

iOS

-

Oct 31, 2019

-

Version/s: 2017.4, 2019.2.10f1, 2020.1

Steps to reproduce:1. Open user's attached project "TouchExample.zip"2. Build for iOS and deploy the Xcode project to the iOS device... Read more

0
votes
Fixed

[DX12] Editor crashes with a specific prefab in a Scene when entering th...

Windows

-

May 10, 2019

-

Version/s: 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "case_1153385-repro" project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected resul... Read more

0
votes
Won't Fix

Terrain does not specify Terrain Collider being a necessary Component fo...

Terrain

-

Jul 23, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b10, 2019.3.0a1

How to reproduce:1. Create a new Unity project2. Create a new 3D > Terrain GameObject3. Remove the 'Terrain Collider' Component4.... Read more

10
votes
By Design

Custom shader doesn't override built-in terrain shader

Graphics - General

-

Oct 24, 2019

-

Version/s: 2019.2.0a8, 2019.3, 2019.3.0b8, 2020.1

How to reproduce:1. Open the attached '1193781-shader-override-issue.zip' project2. Open 'SampleScene' Scene3. Inspect 'Standard-Fir... Read more

0
votes
Won't Fix

Sub-canvas with "Override Sorting" enabled is not rendered after disabli...

uGUI

-

Apr 12, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas"2. In the Hierarchy window, select ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.