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[Post Processing] Meshes are rendered with background bleeding through t...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Game View Expected result: FXAA is applied... Read more
Screen space refelctions not working when the graphics API is set to Ope...
How to reproduce:1. Open the user attached project (reflectionSample.zip) and make sure the "SampleScene" is open2. In the Scene vie... Read more
[Android] App crashes when adding post processing with 'TransparentFX' ...
How to reproduce:1. Open the attached user's project 'Strategy.zip'2. Build and Run the application on an Android device Expected re... Read more
Alpha Buffer Postprocess is not working on iOS build target
How to reproduce:1. Open project "ppfx repro.zip"2. Enter the Play Mode3. In the Hierarchy window select "Main Camera" and in the In... Read more
Compilation errors are thrown after Post Processing is installed when Bu...
Reproduction steps:1. Create a new project2. Disable VR Built-in package3. Install Post Processing package4. Observe the Console out... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps:1. Open user's attached project2. In Hierarchy go to the Main Camera object3. In the inspector make sure that Pos... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce:1. Open the user's attached project "ssr transparency issue.zip"2. Build and Run Expected result: The object with T... Read more
Recorded Image Sequence with Recorder and FXAA enabled produces image wi...
Reproduction steps:1. Open the attached “1406776.zip” project2. Open the “SampleScene” Scene3. Window > General > Recorder >... Read more
[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...
Reproduction steps:1. Open the attached project ("1313190Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected resul... Read more
[PostProcessing] Kernel 'KEyeHistogramClear' errors are spammed when Pla...
How to reproduce:1. Open the user's attached project2. Open the "Task_1_City" Scene3. Hover with a mouse in the Scene view4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument