Search Issue Tracker
[Post Processing] Meshes are rendered with background bleeding through t...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Inspect the Game View Expected result: FXAA is appl... Read more
Screen space refelctions not working when the graphics API is set to Ope...
How to reproduce: 1. Open the user attached project (reflectionSample.zip) and make sure the "SampleScene" is open 2. In the Scene v... Read more
[Android] App crashes when adding post processing with 'TransparentFX' ...
How to reproduce: 1. Open the attached user's project 'Strategy.zip' 2. Build and Run the application on an Android device Expected... Read more
Alpha Buffer Postprocess is not working on iOS build target
How to reproduce: 1. Open project "ppfx repro.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "Main Camera" and in the... Read more
Color grading and texture rendering issues while in Play Mode in a speci...
Reproduction steps: 1. Open the attached “repro_IN-85043“ project 2. Open the “Assets/Core/Scenes/Main.unity“ Scene 3. Enter the Pla... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps: 1. Open user's attached project 2. In Hierarchy go to the Main Camera object 3. In the inspector make sure that ... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce: 1. Open the user's attached project "ssr transparency issue.zip" 2. Build and Run Expected result: The object wit... Read more
Recorded Image Sequence with Recorder and FXAA enabled produces image wi...
Reproduction steps: 1. Open the attached “1406776.zip” project 2. Open the “SampleScene” Scene 3. Window > General > Recorder > Reco... Read more
[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...
Reproduction steps: 1. Open the attached project ("1313190Repro.zip") 2. Open the "SampleScene" scene 3. Enter Play mode Expected r... Read more
[PostProcessing] Kernel 'KEyeHistogramClear' errors are spammed when Pla...
How to reproduce: 1. Open the user's attached project 2. Open the "Task_1_City" Scene 3. Hover with a mouse in the Scene view 4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX