Search Issue Tracker
Fixed in 3.2.0
Votes
1
Found in [Package]
3.0.3
Issue ID
1351502
Regression
Yes
[Post Processing] Meshes are rendered with background bleeding through them when using FXAA
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Inspect the Game View
Expected result: FXAA is applied to the screen by blurring it with no additional problems
Actual result: Background bleeds through the Mesh when FXAA is applied
Reproducible with: 3.0.3, 3.1.1 (2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a4)
Not reproducible with: 3.0.1 (2019.4.29f1), 3.0.2 (2021.1.0b10, 2021.2.0a7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
marchall_box
Jul 30, 2021 13:35
I don't understand this needs a vote. This is clearly a bug that needs to be fixed for PS5 launch using Postprocessing that is using a higher version of 3.0.3 and ALL ABOVE ve