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Fixed in 3.2.0



Found in [Package]


Issue ID




[Post Processing] Meshes are rendered with background bleeding through them when using FXAA

Package: PostProcessing


How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Inspect the Game View

Expected result: FXAA is applied to the screen by blurring it with no additional problems
Actual result: Background bleeds through the Mesh when FXAA is applied

Reproducible with: 3.0.3, 3.1.1 (2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b6, 2022.1.0a4)
Not reproducible with: 3.0.1 (2019.4.29f1), 3.0.2 (2021.1.0b10, 2021.2.0a7)

Comments (1)

  1. marchall_box

    Jul 30, 2021 13:35

    I don't understand this needs a vote. This is clearly a bug that needs to be fixed for PS5 launch using Postprocessing that is using a higher version of 3.0.3 and ALL ABOVE ve

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