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Issue ID




Game build appears black when Post Processing layer on Camera is used

Package: PostProcessing


Reproduction steps:
1. Open user's attached project
2. In Hierarchy go to the Main Camera object
3. In the inspector make sure that Post Processing Layer is enabled
4. Enter Play mode and inspect the view
5. Exit the Play mode
6. Build the project
7. Run the build and inspect the view

Expected result: Running game build shows game objects the same way Play mode does
Actual result: You can only see black background and UI

Reproducible with: 2.3.0(2020.3.26f1), 3.0.3(2020.3.26f1), 3.1.1(2020.3.26f1), 3.2.0(2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4)

Could not test with: 2.2.2(2019.4.34f1) (File may be corrupted or was serialized with a newer version of Unity.)

  1. Resolution Note:

    This issue is caused by the “SobelOutlineCg” shader missing from the build. The shader is not included because it is not referenced by anything in the scene or Resources folder (the shader is loaded in script using Shader.Find). The Unity documentation explains that this can be fixed by forcing the shader to be included using Edit>Project Settings>Graphics>Always Include Shaders, or by putting the shader in the Resources folder. See

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