Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.0
Issue ID
1389419
Regression
No
Game build appears black when Post Processing layer on Camera is used
Reproduction steps:
1. Open user's attached project
2. In Hierarchy go to the Main Camera object
3. In the inspector make sure that Post Processing Layer is enabled
4. Enter Play mode and inspect the view
5. Exit the Play mode
6. Build the project
7. Run the build and inspect the view
Expected result: Running game build shows game objects the same way Play mode does
Actual result: You can only see black background and UI
Reproducible with: 2.3.0(2020.3.26f1), 3.0.3(2020.3.26f1), 3.1.1(2020.3.26f1), 3.2.0(2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4)
Could not test with: 2.2.2(2019.4.34f1) (File may be corrupted or was serialized with a newer version of Unity.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Resolution Note:
This issue is caused by the “SobelOutlineCg” shader missing from the build. The shader is not included because it is not referenced by anything in the scene or Resources folder (the shader is loaded in script using Shader.Find). The Unity documentation explains that this can be fixed by forcing the shader to be included using Edit>Project Settings>Graphics>Always Include Shaders, or by putting the shader in the Resources folder. See https://docs.unity3d.com/ScriptReference/Shader.Find.html