Search Issue Tracker
Graphics.Blit will not apply the Material over the whole GameObject when...
How to reproduce: 1. Open the user's attached "Bugreport-Graphics.Blit" project 2. Open the "Scene" Scene 3. In the Hierarchy select... Read more
TextMeshPro Distance Field Overlay shader invisible in HDRP
Steps to reproduce: 1. Create a scene using Create -> HD Template Scene. Open the scene 2. Create a new TextMeshPro (TMP) 3D object... Read more
[HDRP APV] Probes are lost when APV Simplification level is reduced, res...
1) Open the Spotlight project 2) Bake 3) Notice the railings look as expected 4) Change the APV simplification in APV settings from ... Read more
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is e...
Repro: 1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing 2) Select the window m... Read more
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project 2. Open Game Window 3. Enable Gizmos 4. Inspect the Green volume in front of the Camera ... Read more
Error in "UnityEditor.Rendering.HighDefinition.HDLightExplorer" after cr...
Steps to repro: 1. Create the new HDRP project and scene; 2. Add empty gameobject; 3. In the Inspector click Add Component>Light; 4.... Read more
[HDRP] Ambient occlusion map provides darker results in Raytracing
On a side project, I noticed that in RTX my highlights are almost completely gone when the AO map is used. I compared the result of ... Read more
[MacOS] HDRP template Game Mode is lagging while showing consistent 50FPS
How to reproduce: 1. Create new HDRP project 2. Enter Play mode 3. Move the mouse in Game view 4. Open game view stats, notice it is... Read more
[HDRP] A Native Collection has not been disposed, resulting in a memory ...
How to reproduce: 1. Create new HDRP template project 2. Select any of the sections in HDRP Tutorials window 3. Quickly skip through... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled