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[URP] Decal Projector renders stretched out decal material
Reproduction steps: 1. Download and open the attached "FlokyDecalTest.zip" project 2. Open the "TestScene" scene 3. Observe the "Dec... Read more
NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager...
How to reproduce: 1. Open a new URP project 2. Enter Play Mode 3. Exit Play Mode Expected result: No errors are thrown in the Conso... Read more
[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...
Steps to reproduce: 1. Open original user's "MirrorShaderBundleTest.zip" project 2. Open the LoadScene scene and enter play mode 3. ... Read more
Only the first render target is reflected when using multi render targets
How to reproduce: 1. Open the user's attached project "TestMRT.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Assets/Setting... Read more
[XR SDK][URP]Game view is rendered grey for left eye and black for right...
Reproduction steps: 1. Open the user's attached project ("_ISSUE_XR_SRF.zip.zip") 2. Load "Scene" 3. Make sure Rendering Mode is set... Read more
[Regression] URP Unlit ShaderGraph is broken in Hybrid Renderer V2
How to reproduce: 1. Open attached project (ECS_HybridURPSamples.zip) with 2020.3 2. Open MaterialOverridesSample scene Expected re... Read more
Some lit Shaders are having huge count of variants which leads to projec...
How to reproduce: 1. Open the user's attached "GLTFSizeRepo" project 2. Select any ShaderGraph from "Packages -> glTFast -> Runtime ... Read more
Errors are Constantly thrown when Active Input Handling is set to Input ...
How to reproduce: 1. Create a new URP template project 2. Open Project Settings > Player > Active Input Handling and set it to "Inpu... Read more
[Oculus GO] PostProcessing effects are not applied to built applications
To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more
[URP] Not all Post-process Color Adjustments effects are applied to the ...
How to reproduce: 1. Open the attached project's Scene labeled "LayerPostEffectsTest" 2. In the Hierarchy, select the "Global Volume... Read more
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