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Planned for 2021.2.X, 2022.1.X

Votes

5

Found in

2021.2

2021.2.0f1

2022.1

Issue ID

1378545

Regression

Yes

Some lit Shaders are having huge count of variants which leads to project build prevention

Universal RP

-

How to reproduce:
1. Open the user's attached "GLTFSizeRepo" project
2. Select any ShaderGraph from "Packages -> glTFast -> Runtime -> Shader" folder

Expected result: Shader variants count is less than the Universal RP Lit Shader variants count
Actual result: Shader variants count is more than the Lit Shader. The variants don't get stripped in the building process of the project which eventually fails

Reproducible with: 2021.2.0a17, 2021.2.5f1, 2022.1.0a11
Not reproducible with: 2020.3.24f1, 2021.1.28f1, 2021.2.0a3
Couldn't test with: 2019.4.33f1 (downgrading leads to user's script errors), 2021.2.0a4 - 2021.2.0a16, 2022.1.0a12 - 2022.1.0a16 (the little dropdown doesn't display anything when clicked)

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